Thursday, June 11, 2009

Fat Princess: Fistful of Cake Won IGN's Best of E3 Award for Best PSP Action Game

目前在做的遊戲有得獎耶! 自爽一下

Best Action Game
Fat Princess: Fistful of Cake

Release date: Fall 2009

Fat Princess brings all of the bright colors, cartoony graphics, and buckets of blood that fans are getting ready to play on the PS3 and shrinks the experience down to the PSP. Here, you'll have the same character hats and weapons, but you'll also be getting PSP exclusive maps as well as ad-hoc and infrastructure multiplayer.

Monday, June 1, 2009

E3 Rants

上星期五總算把E3 build 送出去了
老實說以工程師的角度來說我亂討厭E3的
因為E3 build裏面很多東西都是為了展覽臨時寫的
E3過後這些code大概一半都會丟掉
即使留下來的, 通常也不是用best solution寫的, 而是the first solution working而已, 效能和維修性其實都比平常爛
所以development cycle中多了一個E3等於少了一個月的development time
而且還多了不必要的crunch

每次聽到一些producer在媒體訪問時說什麽他們多辛苦 工作量有多少
幹 不要拿你們的懶叫比我的火雞腿

Thursday, May 21, 2009

E3 Crunch is Killing Me

Which reminds me of Human Torch by Fastball.
Lyrics here:

Turned 'round 6 o'clock and I'm feeling sleepy
I don't have to work on Saturday
But I do anyway
'Round the corner right on up to the shop
I come creeping, but it don't matter anyway

'Cause I know it's just a spell
And even so I feel like hell
You can say that it's alright
But I am not that kind
And I can see the forest through the trees
I am on my knees
I don't know if I am supposed to stay
Or I'm supposed to leave it all behind

The door the world outside still spins
Waiting there behind the door but I won't let it in
Not today, not tomorrow, not next week
You're just gonna have to pay five bucks to see the geek

Please pay your attention right above the center ring
Up in the rafters, 500 feet above the crowd
My hair is soaked in kerosene
My clothes are wet with gasoline
You only get to see this once
The human torch is going down
Going down, going down, going down

Friday, May 1, 2009

中打雜想 (2)

最近越來越不信任像雙橋和南極星之類的外掛的IME了~ 系統穩定性變得很差
想說反正我也只有在網上寫東西才會偶爾用一下中文,而且幾乎只用UTF8
不如試試看用FireInput這個Firefox addon, 反正出什麽memory leak的問題關掉browser就好了
FireInput用了兩天目前還覺得不錯用, 唯一比較不順手的是找不到如何選4聲以及選字popup時不能切換輸入模式。另外雖然繁簡都有支援但是沒有繁體或英文的UI顯示不太習慣

Wednesday, April 29, 2009

Milestone Postmortem

好久沒有update了, 除了自己懶以外當然忙也是原因之一
上個星期為了趕milestone從星期四一直crunch到星期一, 其中有兩天還做到天亮
稍微整理一下和我有關的問題根源, 免得以後再度發生慘劇

- 這個project cycle原本就超短, 加上這次milestone是1st playable, 要求的delieverable又特別多.

- 大家都忙著完成各自的task list, 導致快到deadline前才恢復multiplayer playtest, 測試中發現的bug沒有足夠的時間修理.

- AI programmer(就是我啦)和network programmer間的溝通不夠, 不知道進行中的multiplayer容許新玩家加入並take over一個AI以保持角色總數. 原先的design是遊戲一旦開始就不容許player加入, 所以我的一些clean up code放在AI的destructor裡. 但是新的design會導致遊戲進行中clean up機制被提早啟動.

- 太晚做framerate optimization, 所以optimization本身沒有經過足夠的測試而造成其它問題. 原本的design是所有的AI每個frame都會收到update, 但是timeslice後update的間隔太長, timescale後超過安全範圍, 例如有些AI轉身因delta time過長而轉太多導致無法轉到設定的角度範圍內, 然後subsequent action就被無限期延後.

Friday, October 3, 2008

Tiberium FPS/RTS Hybrid Cancelled

An interesting read and rather entertaining comments:
http://www.gamasutra.com/php-bin/news_index.php?story=20462

Incompetent executive producers making random decisions to justify their jobs?
Too many producers draining the project budget?
Not enough developers?
I didn't work at EA but it sounds a lot like my last job!

Thursday, August 7, 2008

Order Up! Reception



目前Google上找到的Review都不錯
前幾天去EB的詢問結果是全部賣光
雖然沒有full-time在這個project上不過還是蠻開心的